After reading through the codex, I'm intrigued by these guys. They seem like an interesting unit to use, but with a major flaw if the enemy hides in the same terrain. Then I had another idea- what if during deployment you used Spore Mines to saturate the terrain, to keep the enemy out? This may not even work, and it may not be a game winning strategy, but I'd like to give it a try.
I was also thinking about their morphing and when you'd want to use it. What I was thinking is on the charge, use the +1 T morph so you win combat, but not by a landslide. This way the enemy won't run and you won't be stuck out in the open. In the opponent's phase, use a more offensive morph to hopefully wipe out or break them. Once again, I need to test this so it may not even be a viable strategy.
They seem pretty easy to model, the feeder tendril heads from the Genestealer kit are all you need. Anyone had a chance to try these guys out yet?
Sunday, January 17, 2010
Friday, January 15, 2010
New Tyranids!
Came home from work today do find my book had arrived! I'm not going to do an in depth unit review, since everyone else in the 40k online community is already doing that. I am going to be hastily finishing up my Golden Bolter entry, then assembling and magnetizing my new Trygon.
Wednesday, January 13, 2010
How To Paint Ravenwing
Here's how I paint the Ravenwing. A note on these bikes, they are a commission, and were given to me in various states of disrepair. With a Ravenwing upgrade sprue, I made them better looking though I couldn't replace the bike's cowls.
First off, prime it black (duh). Undercoat the guns, seat and eyes with Scab Red, the areas that are going to be white or very light colored (such as the headlight) with Codex Gray, and purity seals/parchment/saddlebags with Bestial Brown. Paint the base Bestial Brown as well. In this post I explain how to do purity seals. None appear on this model, so check that post out if you want more information on how to do them. Since you're priming with black, you'll need to undercoat them with Bestial Brown so the Bleached Bone actually stands out.
Now paint the guns and eyes Blood Red. It may take two coats to appear even.
Paint the saddlebags with Bubonic Brown. It will look terrible, but now wash it with Devlan Mud and you will see magic happen. While you're at it, wash the guns with Baal Red. We'll get to the metallics of the guns later.
Next, go over the white areas with Skull White. It may take two coats to be somewhat even but it doesn't have to be perfect. Make the headlight white, then paint it yellow, followed by a Gryphonne Sepia wash. Then, put a dab of yellow in the center of each section of the headlight. Scroll to the last picture to see a closeup of the headlight.
Now it's time for the metallics. Use Boltgun Metal to get all the trim and weapons, also drybrushing the engine area. This would have been easier if the rider were not glued to the saddle, but alas I did not assemble the model. Paint the frame of the headlight, but be careful because you don't want to redo your highlight. When done, wash the metallics, white and red with Badab Black (don't wash the headlight, you're done with that). Add any decals at this point.
Next, highlighting time! Use Blood Red for your first highlight of the guns, followed by Blazing Orange spot highlights (don't forget a dab on the eyes). I use Chainmail and then Mithril Silver for the metallics. Highlight the saddlebags with Bubonic Brown. For the black, I used a mix of blue and white for each highlight. I don't know my proportions, I just mixed until it looked good. I do remember that there's more blue in each layer so it gets cooler. The final highlight is more of a pale blue than a gray. I used four layers of highlight, but I probably could have gotten away with three.
Finally the weathering. I use the stippling brush and Bestial Brown to make mud splatters. I also use the Tamiya Weathering Powders for the exhaust stains and weapons bluing, you can see the effects in this post.
And that's it! I did the power sword later, you can see it when I post the finished squadrons later.
First off, prime it black (duh). Undercoat the guns, seat and eyes with Scab Red, the areas that are going to be white or very light colored (such as the headlight) with Codex Gray, and purity seals/parchment/saddlebags with Bestial Brown. Paint the base Bestial Brown as well. In this post I explain how to do purity seals. None appear on this model, so check that post out if you want more information on how to do them. Since you're priming with black, you'll need to undercoat them with Bestial Brown so the Bleached Bone actually stands out.
Now paint the guns and eyes Blood Red. It may take two coats to appear even.
Paint the saddlebags with Bubonic Brown. It will look terrible, but now wash it with Devlan Mud and you will see magic happen. While you're at it, wash the guns with Baal Red. We'll get to the metallics of the guns later.
Next, go over the white areas with Skull White. It may take two coats to be somewhat even but it doesn't have to be perfect. Make the headlight white, then paint it yellow, followed by a Gryphonne Sepia wash. Then, put a dab of yellow in the center of each section of the headlight. Scroll to the last picture to see a closeup of the headlight. Now it's time for the metallics. Use Boltgun Metal to get all the trim and weapons, also drybrushing the engine area. This would have been easier if the rider were not glued to the saddle, but alas I did not assemble the model. Paint the frame of the headlight, but be careful because you don't want to redo your highlight. When done, wash the metallics, white and red with Badab Black (don't wash the headlight, you're done with that). Add any decals at this point.
Next, highlighting time! Use Blood Red for your first highlight of the guns, followed by Blazing Orange spot highlights (don't forget a dab on the eyes). I use Chainmail and then Mithril Silver for the metallics. Highlight the saddlebags with Bubonic Brown. For the black, I used a mix of blue and white for each highlight. I don't know my proportions, I just mixed until it looked good. I do remember that there's more blue in each layer so it gets cooler. The final highlight is more of a pale blue than a gray. I used four layers of highlight, but I probably could have gotten away with three.
Finally the weathering. I use the stippling brush and Bestial Brown to make mud splatters. I also use the Tamiya Weathering Powders for the exhaust stains and weapons bluing, you can see the effects in this post.And that's it! I did the power sword later, you can see it when I post the finished squadrons later.
Tuesday, January 12, 2010
Recipe for a Tervigon
After I finish up my entry for the Golden Bolter, I'm going to take a break from the Ravenwing Landspeeders in order to whip up a Tervigon. Here's what I ordered:
1x Oval base
1x Carnifex
1x Zoanthrope
1x Box o' Gaunts
I already have the Green Stuff and some other various bits. This will be the most Green Stuff intensive project I've ever done, so wish me luck!
1x Oval base
1x Carnifex
1x Zoanthrope
1x Box o' Gaunts
I already have the Green Stuff and some other various bits. This will be the most Green Stuff intensive project I've ever done, so wish me luck!
Thursday, January 7, 2010
Do You Buy Codices For Armies You Don't Have?
I don't, but I am considering doing it now after reading the SW FAQ. As I was reading it I didn't know what half of the stuff was talking about. It would be very easy for a Space Wolf player to pull a fast one on me. Though I trust most of the people I game with, should that player make a mistake I could be able to correct it. It's better to know your enemy, after all.
The only problem with that is I may be sorely tempted to start said army, thus stretching my already thin gaming budget.
The only problem with that is I may be sorely tempted to start said army, thus stretching my already thin gaming budget.
Tuesday, January 5, 2010
Let's Talk Boardgames: Dominion
In a non-40k feature, I'd like to review some of the board games that I play. The first up for review is Dominion.
Dominion is a card game in which you seek to build up your kingdom through your choices. All players begin with the same cards, the choices you make in your first and subsequent turns will ensure that everyone takes a different strategy.
In the game there are resource cards, victory card and action cards. Every game has the same resource cards, but different action cards. The set comes with 25 action cards, and you only use ten per game. That's quite a lot of different combinations.
The action cards are the heart of the game. If you played Magic: The Gathering, consider the resource your lands and the actions your creatures and spells. Of course, actions don't win you the game. In order to win you need to have victory cards. These victory cards do nothing for you during the game (except for in the expansion, more on that later) but are the only things that count at the end of the game. So the objective is not to get the thickest deck imaginable (though there is a card for that) but to balance resources, victory and actions.
The rules are fairly simple and the strategy is deep. There's luck involved but building your deck properly will keep the luck factor to a minimum. The games play in about 30 minutes and creates the "just one more game" feeling.
There are no direct attack cards. There are cards that affect other players, but when such exist they affect all other players. This way no one feels singled out. There are also ways to defend yourself. Attack cards don't deal damage or kick you out of the game, they generally consist of messing with your hand or giving you negative cards. Of course, a relentlessly attacking player might be neglecting his victory building...
Dominion can appeal to the non-gamer as much as the gamer. My wife plays it and enjoys it, though I think for introducing this game Dominion: Intrigue (the expansion) is a better introduction. Intrigue is far more interactive, but I'll cover that in another review. But therein lies one of Dominion's flaws: too many games just end up with four people playing solitaire together. Dominion technically has multiple victory routes, but most games end up going down the same path. The expansions Intrigue and Seaside (I have not played Seaside but I have seen the cards) fix this problem, as my games of Intrigue have all gone extremely differently, far more so than Dominion.
I highly recommend this game. As a former Magic player, this game gives me that same fix but much cheaper. It's deep enough for hardcore gamers and accessible enough for non-gamers. There's plenty of replayability as you only use 2/5 of the action cards that come with it per game (plus you can mix and match expansions for even more variety).
Next time I do this, I'll review the expansion, Intrigue.
Dominion is a card game in which you seek to build up your kingdom through your choices. All players begin with the same cards, the choices you make in your first and subsequent turns will ensure that everyone takes a different strategy.
In the game there are resource cards, victory card and action cards. Every game has the same resource cards, but different action cards. The set comes with 25 action cards, and you only use ten per game. That's quite a lot of different combinations.
The action cards are the heart of the game. If you played Magic: The Gathering, consider the resource your lands and the actions your creatures and spells. Of course, actions don't win you the game. In order to win you need to have victory cards. These victory cards do nothing for you during the game (except for in the expansion, more on that later) but are the only things that count at the end of the game. So the objective is not to get the thickest deck imaginable (though there is a card for that) but to balance resources, victory and actions.
The rules are fairly simple and the strategy is deep. There's luck involved but building your deck properly will keep the luck factor to a minimum. The games play in about 30 minutes and creates the "just one more game" feeling.
There are no direct attack cards. There are cards that affect other players, but when such exist they affect all other players. This way no one feels singled out. There are also ways to defend yourself. Attack cards don't deal damage or kick you out of the game, they generally consist of messing with your hand or giving you negative cards. Of course, a relentlessly attacking player might be neglecting his victory building...
Dominion can appeal to the non-gamer as much as the gamer. My wife plays it and enjoys it, though I think for introducing this game Dominion: Intrigue (the expansion) is a better introduction. Intrigue is far more interactive, but I'll cover that in another review. But therein lies one of Dominion's flaws: too many games just end up with four people playing solitaire together. Dominion technically has multiple victory routes, but most games end up going down the same path. The expansions Intrigue and Seaside (I have not played Seaside but I have seen the cards) fix this problem, as my games of Intrigue have all gone extremely differently, far more so than Dominion.
I highly recommend this game. As a former Magic player, this game gives me that same fix but much cheaper. It's deep enough for hardcore gamers and accessible enough for non-gamers. There's plenty of replayability as you only use 2/5 of the action cards that come with it per game (plus you can mix and match expansions for even more variety).
Next time I do this, I'll review the expansion, Intrigue.
Saturday, January 2, 2010
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