Sunday, April 17, 2011

Fantasy 'Ard Boyz Report!

On Saturday I played in the Fantasy 'Ard Boyz tournament.  Here's my list:

Grey Seer on Bell, Potion of Toughness

Grey Seer, Power Scroll, Foul Pendant

Chieftain BSB, Enchanted Shield, 4+ ward save

Engineer w/ Doomrocket

Plague Priest on Furnace, Plague Censer, Shadow Magnet Trinket, Dragonbane Gem

50 Clanrats

50 Slaves

50 Slaves

30 Stormvermin (Storm Banner)

40 Plague Monks (Plague Banner)

5 Gutter Runners (slings and poison)




I wanted to take a third HPA but I don't have the model.  The Doomwheel has always performed well for me despite what the Internet says, even though in the second game it nearly killed my HPA (he passed all his Regen saves).  I took some advice from Rhellion and improved my original list.  I disregarded some advice to mixed results.  I took the plague censer and though it did put a wound on an big goblin spider thing, I don't think it's worth it.  I didn't take warpstone spikes on the HPAs and it would have come in a lot of use in the first game.  This list was unusual for me in that it has very little shooting.  I did that because of the wonky scenarios.

During the course of the games, my plague furnace got charged by a lone pegasus Paladin with Heroic Killing Blow.  He only hit once, and of course rolled a 6 to wound, taking it out in one shot.  The Monks then pounded him into the ground in revenge, following through to a unit of bowmen, wiping them out, then charging into more knights, but the game ended before we could see the results.  My Monks also took out an Arachnarok spider in one round.  I never managed to get the 13th spell off, my power dice were always really low.  The one time I tried, I used the Power Scroll and rolled a perfect straight which still meets the casting value, but it was dispelled.

Now it's on to the semis, I am going to re-evaluate my list and work in a frenzy this next month to get ready.

Thursday, April 14, 2011

Magnetic Screaming Bell Painted

At long last it's complete!  I have not painted the Plague Furnace options yet, but that's coming down the pipeline.  Here's the link to the tutorial on how to magnetize the Screaming Bell/Plague Furnace.

Truth be told, I'm least satisfied with the Seer.  His mantle color is too similar to his fur.  I tried making one a cool gray while the other is a warm gray, but that didn't work.  I may go back over it, but probably not.  Sometimes I just want to be done, especially when I have 100+ Slaves/Clanrats/Stormvermin still in the painting queue.  His handlebars don't quite fit around the yoke, so i have to file them down a bit to make him fit better.

I'm the most proud of the Bell itself.  It's a great bronze color and I'm proud of my ectoplasmic fade on the clapper.

The base is also pretty boring but the model is so big you can't really see it.  It's also usually surrounded by Clanrats so it doesn't matter to me.

Monday, April 11, 2011

Fantasy 'Ard Boyz Skaven Rough Draft List- Need Input

Here's what I've come up with so far.  This is a rough draft for Saturday and I'd like some input based on the missions and what I've got.


Grey Seer on Bell
Potion of Toughness (I find he gets chopped up on the first round of combat, this should help with that)


Engineer with Doomrocket

Plague Priest on Furnace
Level 2
Plague Censer
Ironcurse Icon
Shadow Magnet Trinket

Chieftain- BSB
Great Weapon
Talisman of Protection (the 4++ one)


50 Clanrats
Full Command
Poison Wind Mortar

30 Stormvermin
Full Command
Storm Banner
Warpfire Thrower

51 Skavenslaves

6 Giant Rats, 1 Packmaster


40 Plague Monks
Full Command

3x Jezzails, Sharpshooter

5 Gutter Runners
Slings and Poison


Hellpit Abomination with Warpstone Spikes

Hellpit Abomination with Warpstone Spikes


Plagueclaw Catapult

Total:  3000 Points

This list isn't ideal, but it's based on what I have.  I am flexible on some of the things I can bring.  Here's what I have in addition to what's listed that I can use to tailor my force.

Engineer/Grey Seer (on foot)
Plague Priest
Extra clanrats/slaves (can adjust any unit's numbers, possibly create a new one)
10 Stormvermin
Warp Lightning Cannon
At least 8 Rat Ogres
Bunch more Giant Rats
Warpfire Thrower/Poisoned Wind Mortar

I'm worried that my clanrat and plague priest units may be too large.  I may shrink the Clanrats down to 40 and the Plague Monks down to 35.

Hopefully I'll be able to focus this list and have a solid one by Saturday.

Friday, April 1, 2011

New Necron/Tau Leaks?

I don't usually post this kind of stuff but I haven't seen anyone else picking up on this.  I won't quote my source just yet until I see the usual rumormongers post it.

Anyway, here are some updated Necron Rumors.

Necrons will be getting some new plastic kits.
Warriors will be different, but still the same.
Destroyers will be modified from how they are now, but still familiar.
There will be some all-new never before seen models.
Tomb Spyders will be changed, but still somewhat the same.
Flayed Ones will be different than they are now.
Gauss weapons will work differently than they do now, but still have a similar mechanic.
Some stuff is better, other stuff is not so great.
They'll be released either this year or next.

And here's the Tau ones:

Some of the guns will be similar, but some will be different.
Kroot are still in.
Vespids still suck.

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