Thursday, November 12, 2009

Looking At Starting Fantasy Again

So during today's game, we talked about starting Warhammer Fantasy. A couple of the guys in our group have armies, but they haven't played in a while. I played ages ago, during the days of Herohammer and it left a bad taste in my mouth. I hear most of those problems have been fixed, and I'm considering starting again. I used to play Wood Elves and Lizardmen, and I think I'm going to go back to the Lizardmen (I traded away my old models).

Rumor has it that there's going to be a new Fantasy edition come summertime. If I start up now, will the Lizardman book be invalidated by the new edition, or is it going to be like 40k where some things are outdated but most of it still works?

Also, what would be a good starting point for Lizardmen, besides the army book?


  1. A great starting point would be the Lizardmen Battalion, especially if you are not sure what direction you are going with the army. Some may argue that Saurus Warriors and Temple Guard are a waste, and will just recommend Skinks. However, someone at my gaming club sometimes brings multiple units of 10 Sauri and does quite well with them. So it's just a matter of taste. The Battalion will let you tinker with multiple options.

    The one Lizardmen must-have? Terradons. They are insanely good, with their rock-dropping and flying into woods abilities.

    Best of luck with your new endeavor!

  2. Also, the new rules shouldn't invalidate anything in your army, as like 40K, they generally have planned for the new edition, and the current army books have some of the changes for it in mind.

    I'd recommend the Battalion as well- you'll get a feel for the army, and Temple Guard are a must if you're planning on running a Slann at some point.

  3. definitely check out before any purchases would be my recommendation. that or 7 stegadons! ;)

    ps. wierdest verification word i've seen yet - "chesscow" - maybe a term for an all minotaur army?


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