Thursday, August 26, 2010

Kill-Team Tournament After-Action Report

Yesterday we had the long discussed KT tournament. All in all we had some tough games and some tough lists. The format was swiss pairings, double elimination. We had ten players. Here's what I brought:

2x Hive Guard
3x Warriors+Barbed Strangler

One Hive Guard had Scout, the other FNP. The warrior with the BS had Stealth. The army had 5 models and 14 wounds.

My first match was against a Space Marines player. He had 5 Terminators with Storm Bolters and one with a power weapon. No matter how many shots I poured into him he just kept advancing. Finally I started to force some 1s and dropped enough just as they approached my lines, taking out a Warrior in the process. They failed their Leadership test and I won.

Round two saw me against IG. The player had brought thirty something guys with three mortars. He deployed out of LoS and started shooting the mortars at me right away. I had the Barbed Strangler Warrior up high and managed to get a few that way, but the Hive Guard really shined in this mission. I was able to take out his Mortar squads efficiently thus removing my biggest threats. All that remained were the flashlights. Even then I just couldn't take them out fast enough with their cover saves (they piled into area terrain). I thought the Barbed Strangler would be king but with cover it hardly mattered. The timer ran out and I won due to having killed more points.

Round three was the final round, me against the other undefeated player. He brought Orks. His list had three Lootas, one Deffkopta and the rest Shoota Boyz. This was the toughest match of them all. My dice were with me in the beginning when I dropped two of the Lootas and a mess of Boyz, but once again I just couldn't kill them fast enough. For me the game came down to a set of rolls. He had two Boyz in the open and I hit both with my Hive Guard but rolled double 1s for wounds. Then I defeated his Kopta in CC with my Warrior, and to catch it just had to roll anything but a 1. Of course, you can guess what I rolled. Time ran out and he took the win. I ended second.

Now that I think about it, it's unfair to say that the game came down to a few rolls on my part. I made one little mistake not getting my Hive Guard behind some terrain (trusting to T6) when I should have just moved. My opponent also rolled poorly on his to wound rolls, had he done better it wouldn't have been very close at all. He played very well and had a good combo of numbers, toughness and volume of fire.

I had a lot of fun and in a bit of confession, it was my first tournament after 13 years in this hobby. I hope it's not the last as I had a lot of fun trying to stay on top of my game.

2 comments:

  1. Glad you had a good time.

    How long did they allocate for the KT games? You said your second game timed out, but generally was it enough time?

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  2. We had 45 minutes the first round but we finished in half an hour. Because we had started late the TO switched the time limit to 30 minutes for the last two rounds for everyone. We were all fine with the switch as we didn't want to get home too late on a work week. I would advise sticking with 45 minutes though.

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