Friday, October 30, 2009

Ran the 40k Zombie Adventure Last Night...

*Edit:  I have updated the rules, you can find them here.*

...and I can say it really needs some work! It was fun, but suffered from some of the same problems that 2nd edition did. There's just too much stuff to keep track of. I am going to simplify the power ups and simplify the zombies. I also think the game would be better off if there were a player controlling the zombies, but if I simplify it enough that may not be necessary. I'm thinking next time of reducing all power levels, and having the players be little more than Guardsmen, or some kind of rank-and-file trooper but with shotguns, so it comes down to skill and a bit of luck instead of who has the best character options in their codex.

Here's the field. We started in the graveyard, and worked our way forward.

Here's the escape vehicle with the trophy nearby.

Also! Wolf Lords are overpowered in this scenario. He was just mowing through zombies getting ridiculous numbers of attacks. Even after dying, the Wolf Lord still made it back into the lead simply through wiping out inordinate amounts of zombies, and then consolidating.

My group went all out and we had great terrain, great models and a lot of fun. One group member even made a trophy out of an old Necromunda figure. In the end, we ran out of time and decided to give the trophy to the Wolf Lord player as he had killed at least 50 zombies, was the furthest ahead even after dying. No one had reached the escape vehicle, but since he was the closest and also owned the zombie models (which were a mix of Fantasy zombies, skeletons, Skaven, and D&D miscellanea) we decided he should get it.

These are the three characters I chose. I only used the Autarch, but I should have ran the Broodlord. Close combat was way better than shooting.

A group photo of all the characters prepared. We had ten players, and some brought more than one character.

The Space Marine Captain getting eaten by Zombies. He died.

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