Here's my links for Old Stuff Day:
Brother Claudio from Space Hulk. One of the finest minis I've painted and without a single comment.
The correct plural of codex. One of my most viewed pages yet so few people do it right.
My Barbed Hierodule. My first appearance on the Tuesday Top 10.
Painting the Blastscape. Quit whining how it's vacuum formed and paint it properly.
The Malanthrope. One of my favorite FW models, and painted quite nicely I might add! Excuse the bad photography, I've gotten better.
A humorous look at the comment section of a famous wargaming website. Some of the jokes are a bit dated but it's entertaining nonetheless. One guy thought the post was real and quoted my fake rumor without linking back to the source or even giving credit. LOLs were had by all (except for him).
My first Fire Prism! I've had that model for a long long long long time, back in 2nd edition and I finally painted it. It was the first vehicle I painted in my 40k renaissance. Now if I could just paint the rest of the stuff I bought back in 2nd...
Wednesday, March 2, 2011
Monday, February 28, 2011
Getting Two Models From One Kit
We all like to get the most model for our money. A recent trend with GW kits is a multi-kit, a kit which can make several models. Examples include the Fire Prism/Nightspinner, Screaming Bell/Plague Furnace, and more recently the Plagueclaw Catapult/Warp Lightning Cannon.
In some cases it's easy to magnetize the two kits like the Prism/Nightspinner, or difficult to magnetize in the case of the Bell/Furnace. But in this case with the PCC/WLC I figured I could go beyond magnetizing it and actually split the kit into two models. There are several pieces that the kit shares to make this difficult, but with some creativity it's easy to overcome.
As you can see, I removed the Warpstone counterweight. This is the most obvious shared part of the kit, as well as the two metallic collars for the Warpstone. I replaced it with the head of a standard from a Plague Monk kit, some jewelry chain and an old plastic gear I found laying around. I wrapped the chain around a brass rod, stuck the gear on then fit it in between the struts. I don't think it would actually function in real life, but that's the beauty of Skaven creations, the more slapadash they look the better they are. If you're wondering how it fires, and other science facts, just repeat to yourself, "It's just a game, I should really just relax."
This has nothing to do with the conversion, but I head swapped two of the crew members with Plague Monk heads. It's run by Plague Monks, they wouldn't wear gas masks. They embrace the plague! I had to shave the neck a bit to make it fit, and it's slightly larger than it should be but I don't care. It's a walking rat-man, realism is kind of a moot point. I left the armored crew member with a gas mask, I figured he's the Skryre representative who does all the complicated runnings of the machine.
Now I have left over the entire cannon assembly. I'm technically missing the support bar which is the firing arm of the catapult, but I don't think the cannon needs it aesthetically. I just have to mount the cannon on something, convert some crew and I'm set. I'm considering mounting it on the back of a Rat Ogre, or building a frame out of sprues. With Fantasy 'Ard Boyz coming up I may end up taking both models which means I'd better get to work on it. Stay tuned!
Friday, February 11, 2011
Tyranid Harpy Conversion
After months of this thing sitting on my desk it's finally done. The most difficult part of this conversion was trying to make matching left and right venom cannons. I'm still not satisfied with them, maybe I should have mounted them on the wings. Oh well. I'm not going to do any more work on it though.
Wednesday, January 26, 2011
Literary Influences on Warhammer 40k
Here's a selection of books that have greatly influenced the Warhammer universe that we know and love.
Lord of the Rings by J.R.R. Tolkien: This influence is more evident in the Fantasy universe, but 40k still has the archetypical Men, Elves, Dwarves and Orcs in space.
Book of the New Sun by Gene Wolfe: This series of 4 books (and its coda, Urth of the New Sun) is set in the far future. Technology is stagnated in this series and the world is dying. The similarities seem superficial, but the terms Wolfe used were borrowed heavily by 40k. Though none of the terms are coined words (Wolfe likes to use archaic terms for things), it's no coincidence that many of them appear in the 40k universe. They include Carnifex, Lictor, Autarch, Zoanthrope and Terminus Est (the name of Typhus's flagship). There's even mention of a weapon which suspiciously seems like a power weapon.
Dune by Frank Herbert: Now we're getting into the heavy influence. There's enough here for a whole post dedicated to this book alone. To begin, there is a guild of Navigators who guide ships through interstellar flight. The word lasgun comes from this book. Later on there is a God-Emperor. Thinking machines are prohibited. At one point, technology and mankind become stagnated. I haven't read this series in a while so I've probably missed many similarities, this is merely what I can remember.
Honorable mention goes to Starship Troopers. I haven't read it but from what I hear it's got some similarities.
So what are some other books that have obviously influenced the game that I need to put on my reading list?
All images from Amazon.com
Lord of the Rings by J.R.R. Tolkien: This influence is more evident in the Fantasy universe, but 40k still has the archetypical Men, Elves, Dwarves and Orcs in space.
Book of the New Sun by Gene Wolfe: This series of 4 books (and its coda, Urth of the New Sun) is set in the far future. Technology is stagnated in this series and the world is dying. The similarities seem superficial, but the terms Wolfe used were borrowed heavily by 40k. Though none of the terms are coined words (Wolfe likes to use archaic terms for things), it's no coincidence that many of them appear in the 40k universe. They include Carnifex, Lictor, Autarch, Zoanthrope and Terminus Est (the name of Typhus's flagship). There's even mention of a weapon which suspiciously seems like a power weapon.
Dune by Frank Herbert: Now we're getting into the heavy influence. There's enough here for a whole post dedicated to this book alone. To begin, there is a guild of Navigators who guide ships through interstellar flight. The word lasgun comes from this book. Later on there is a God-Emperor. Thinking machines are prohibited. At one point, technology and mankind become stagnated. I haven't read this series in a while so I've probably missed many similarities, this is merely what I can remember.
Honorable mention goes to Starship Troopers. I haven't read it but from what I hear it's got some similarities.
So what are some other books that have obviously influenced the game that I need to put on my reading list?
All images from Amazon.com
Wednesday, January 12, 2011
Wishlist for 40k 6th Edition
So we're probably a year and a half away from a new edition of Warhammer 40k. I know it seems a bit early to start wishlisting but I have to do it before all the rumors start kicking around, which I recall the 5th edition rumors starting about a year before it came out. Besides, political pundits are already discussing who's going to run for president in 2012 (and have been since November of 2008), so I'm not really all that ahead of myself. I haven't really considered the ramifications of some of these things, that's why I'm putting it out there; to get some ideas on whether these things are good ideas or not. Don't get me wrong, I'm still enjoying 5th edition but there are a few changes I'd like to see in the upcoming years. In no particular order:
1. Bring back the Move stat. I really don't think a lithe athletic Eldar should move at the same speed as a Necron Warrior. I think they should keep running the way it is but one of my biggest pet peeves from the 2nd to 3rd edition transition was ditching the M stat.
2. Shooting at multiple targets. Vehicles should be able to shoot at multiple targets. It's always bugged me that a Leman Russ with anti-personel sponsons has to fire the sponsons at the same target as the anti-armor turret. On that same note, a squad with a heavy weapon shouldn't have to fire its small arms at the same target as the lone heavy weapons specialist. Give them a -1 to hit or something, but let differently armed models split their fire. Under the current rules, artillery crewmembers can shoot at a different target, why can no one else do the same?
3. Transports. I'm not making any wishlisting here but several Internet personalities have suggested that transports will not be quite as kingly as they are now. We shall see if they are right.
4. Vehicles. Back in the old days there were all kinds of crazy charts for each vehicle and even a clear template that you held over a vehicle and rolled to see which part was affected and stuff like that. I don't want to see a return to that but I think I'd like to see structure points on certain vehicles, or perhaps a modified damage chart. I haven't really thought this one through, so it might be a really bad idea.
5. Building rules. Nobody uses the rules properly these days. Some people treat them as impassible, tourneys like the Nova treated them as just LOS blocking objects, you could move freely through them. There's a reason for that. A building can really break the game. With a bastion in the enemy's deployment zone suddenly those Long Fangs are now in an AV 14 transport and can fire at will while you have to crack their transport first. In 4th edition the buildings had an AV but you could shoot at the occupants, who recieved a 3+ cover save. Weapons of S8 or more would strike an occupant as well as cause a hit on the building. Back in 4th, cover saves were a bit harder to come by so this was really good. A proposed idea would be that you could shoot at the occupants with a -1 to hit penalty, as well as they get a 3+ cover save. This gives the occupants some benefit so buildings aren't just a fancy terrain piece, but also limits their power. You should also be able to assault the occupants of buildings, like in Fantasy.
That's all I can think of now. Let the speculation begin!
1. Bring back the Move stat. I really don't think a lithe athletic Eldar should move at the same speed as a Necron Warrior. I think they should keep running the way it is but one of my biggest pet peeves from the 2nd to 3rd edition transition was ditching the M stat.
2. Shooting at multiple targets. Vehicles should be able to shoot at multiple targets. It's always bugged me that a Leman Russ with anti-personel sponsons has to fire the sponsons at the same target as the anti-armor turret. On that same note, a squad with a heavy weapon shouldn't have to fire its small arms at the same target as the lone heavy weapons specialist. Give them a -1 to hit or something, but let differently armed models split their fire. Under the current rules, artillery crewmembers can shoot at a different target, why can no one else do the same?
3. Transports. I'm not making any wishlisting here but several Internet personalities have suggested that transports will not be quite as kingly as they are now. We shall see if they are right.
4. Vehicles. Back in the old days there were all kinds of crazy charts for each vehicle and even a clear template that you held over a vehicle and rolled to see which part was affected and stuff like that. I don't want to see a return to that but I think I'd like to see structure points on certain vehicles, or perhaps a modified damage chart. I haven't really thought this one through, so it might be a really bad idea.
5. Building rules. Nobody uses the rules properly these days. Some people treat them as impassible, tourneys like the Nova treated them as just LOS blocking objects, you could move freely through them. There's a reason for that. A building can really break the game. With a bastion in the enemy's deployment zone suddenly those Long Fangs are now in an AV 14 transport and can fire at will while you have to crack their transport first. In 4th edition the buildings had an AV but you could shoot at the occupants, who recieved a 3+ cover save. Weapons of S8 or more would strike an occupant as well as cause a hit on the building. Back in 4th, cover saves were a bit harder to come by so this was really good. A proposed idea would be that you could shoot at the occupants with a -1 to hit penalty, as well as they get a 3+ cover save. This gives the occupants some benefit so buildings aren't just a fancy terrain piece, but also limits their power. You should also be able to assault the occupants of buildings, like in Fantasy.
That's all I can think of now. Let the speculation begin!
Monday, January 10, 2011
Stormvermin with Converted Standard Bearer
I finished this unit up the other day. I converted the standard bearer to hold the standard from the Island of Blood guy's back. I just cut out the handle on the old one and replaced it with a matching cut on the new. It's not perfect but it was quick and I think it looks pretty good.
Look, the drum is a ginger!
I decided not to rust their weapons because I figured Stormvermin would be more likely to take care of them.
Wednesday, December 29, 2010
WHFB: Watchtower Rules Query
My most recent game of Fantasy saw us roll the Watchtower scenario. Now, Skaven have two ways to destroy buildings and I was equipped with both. On the first turn I rocked the building with Crack's Call, destroying it. The rulebook fails to provide an answer for what happens if it is destroyed, we assumed that it still counts as the main objective. However, since it's now a ruin you can have multiple units in it, so it's not as simple to determine the victor.
To resolve this we decided that if one side had the ruin with no enemy units touching it, it would be a win. If there were an enemy unit "contesting" the objective (touching it) we would go to the secondary victory conditions provided in the rulebook which were victory points.
So is this the best way to resolve the problem?
To resolve this we decided that if one side had the ruin with no enemy units touching it, it would be a win. If there were an enemy unit "contesting" the objective (touching it) we would go to the secondary victory conditions provided in the rulebook which were victory points.
So is this the best way to resolve the problem?
Subscribe to:
Posts (Atom)






















