Sunday, April 17, 2011

Fantasy 'Ard Boyz Report!

On Saturday I played in the Fantasy 'Ard Boyz tournament.  Here's my list:

Grey Seer on Bell, Potion of Toughness

Grey Seer, Power Scroll, Foul Pendant

Chieftain BSB, Enchanted Shield, 4+ ward save

Engineer w/ Doomrocket

Plague Priest on Furnace, Plague Censer, Shadow Magnet Trinket, Dragonbane Gem

50 Clanrats

50 Slaves

50 Slaves

30 Stormvermin (Storm Banner)

40 Plague Monks (Plague Banner)

5 Gutter Runners (slings and poison)




I wanted to take a third HPA but I don't have the model.  The Doomwheel has always performed well for me despite what the Internet says, even though in the second game it nearly killed my HPA (he passed all his Regen saves).  I took some advice from Rhellion and improved my original list.  I disregarded some advice to mixed results.  I took the plague censer and though it did put a wound on an big goblin spider thing, I don't think it's worth it.  I didn't take warpstone spikes on the HPAs and it would have come in a lot of use in the first game.  This list was unusual for me in that it has very little shooting.  I did that because of the wonky scenarios.

During the course of the games, my plague furnace got charged by a lone pegasus Paladin with Heroic Killing Blow.  He only hit once, and of course rolled a 6 to wound, taking it out in one shot.  The Monks then pounded him into the ground in revenge, following through to a unit of bowmen, wiping them out, then charging into more knights, but the game ended before we could see the results.  My Monks also took out an Arachnarok spider in one round.  I never managed to get the 13th spell off, my power dice were always really low.  The one time I tried, I used the Power Scroll and rolled a perfect straight which still meets the casting value, but it was dispelled.

Now it's on to the semis, I am going to re-evaluate my list and work in a frenzy this next month to get ready.

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