Monday, August 30, 2010

A Fun Trick With the Lore of Life

I discovered this during my first game of Fantasy this weekend (playing borrowed Bretonnians). I am probably not the first to discover it but I haven't seen anyone else post this so here it goes. Take a wizard with the Lore of Life, and give him/her a Power Scroll. You'll need to have at least eight dice in your pool for this to work. Use two dice to cast Throne of Vines, then use the Power Scroll to cast The Dwellers Below. You have a 90-something percent chance to get doubles which gives you Irresistible Force, but you can ignore the miscast on a 2+ with Throne of Vines.

It is by no means guaranteed and you shouldn't wrap a strategy around it but it is a good combo, especially against hordes.

Thursday, August 26, 2010

Kill-Team Tournament After-Action Report

Yesterday we had the long discussed KT tournament. All in all we had some tough games and some tough lists. The format was swiss pairings, double elimination. We had ten players. Here's what I brought:

2x Hive Guard
3x Warriors+Barbed Strangler

One Hive Guard had Scout, the other FNP. The warrior with the BS had Stealth. The army had 5 models and 14 wounds.

My first match was against a Space Marines player. He had 5 Terminators with Storm Bolters and one with a power weapon. No matter how many shots I poured into him he just kept advancing. Finally I started to force some 1s and dropped enough just as they approached my lines, taking out a Warrior in the process. They failed their Leadership test and I won.

Round two saw me against IG. The player had brought thirty something guys with three mortars. He deployed out of LoS and started shooting the mortars at me right away. I had the Barbed Strangler Warrior up high and managed to get a few that way, but the Hive Guard really shined in this mission. I was able to take out his Mortar squads efficiently thus removing my biggest threats. All that remained were the flashlights. Even then I just couldn't take them out fast enough with their cover saves (they piled into area terrain). I thought the Barbed Strangler would be king but with cover it hardly mattered. The timer ran out and I won due to having killed more points.

Round three was the final round, me against the other undefeated player. He brought Orks. His list had three Lootas, one Deffkopta and the rest Shoota Boyz. This was the toughest match of them all. My dice were with me in the beginning when I dropped two of the Lootas and a mess of Boyz, but once again I just couldn't kill them fast enough. For me the game came down to a set of rolls. He had two Boyz in the open and I hit both with my Hive Guard but rolled double 1s for wounds. Then I defeated his Kopta in CC with my Warrior, and to catch it just had to roll anything but a 1. Of course, you can guess what I rolled. Time ran out and he took the win. I ended second.

Now that I think about it, it's unfair to say that the game came down to a few rolls on my part. I made one little mistake not getting my Hive Guard behind some terrain (trusting to T6) when I should have just moved. My opponent also rolled poorly on his to wound rolls, had he done better it wouldn't have been very close at all. He played very well and had a good combo of numbers, toughness and volume of fire.

I had a lot of fun and in a bit of confession, it was my first tournament after 13 years in this hobby. I hope it's not the last as I had a lot of fun trying to stay on top of my game.

Monday, August 23, 2010

Poll: Should I Start a New Fantasy Blog?

So I'm going to start playing Fantasy once the Island of Blood comes out, and I'm asking all my loyal readers if I should start a new Fantasy blog and keep just the 40k stuff here. As far as Fantasy goes, I'll probably be posting batreps, and showing off my handiwork. Furthermore, I'll probably talk about speed painting as I intend to learn how to do it with my Skaven.

40k will still be the dominant aspect of this blog, it's my main game and I'm not stopping playing it. A reason to separate the blogs is that I may work on Fantasy in waves, so you'd get a few weeks with mostly fantasy, then back to 40k and so on. I could try and intersperse them but it all depends on what I'm working on with commissions and such. I also already have a sweet name picked out so that's another reason to keep them separated.

A reason to keep them together is, if you don't like reading Fantasy posts, don't read them! Suscribe to the RSS feed and simply mark them as "Read" in Google Reader. Furthermore, I don't know if I could really keep two blogs going with regular content. I can barely keep one going with at least one post a week, especially on slow weeks where I just plod along on commissions.

The poll is at the top right, go ahead and vote! If you'd like to explain your reasoning, please do so in the comments. I'll leave it up for two weeks or so until September 4th when the IoB comes out.

Monday, August 16, 2010

Upcoming Kill-Team Tournament

So my LGS is hosting a Kill-Team tournament next week. The owner wanted to to KT because we have a lot of new players and he wants everyone to be able to participate. After careful playtesting we came up with some other restrictions for the tournament. Here is our FAQ/Format restrictions. It's pretty much set in stone at this point but I would still appreciate feedback for future events.

General:

Nothing with an armor value may be chosen.

Nothing with greater than three wounds may be chosen.

No unique units may be chosen (such as Marbo or Deathleaper)

Universal Special Rules must be chosen during army building (they must be on your roster).

You may not assign the following Universal Special Rules to your models (if they already come with it, that's fine): Swarms and Turbo-Boosters.

In the interest of time, models that are all going the same general direction may share the same "Run" roll, though the controlling player does not have to do so. If you do this, you must declare which models are going to share the roll before rolling.

All "specialists" (the three models with the bonus Universal Special Rule) must be clearly distinct. This can be something simple like a piece of colored tape on the base.

When splitting fire, you must declare all targets simultaneously. For example, if I have a Heavy Bolter, I can't fire the first shot and see if it kills its target before I declare the next target with the second shot. I have to state how many shots are going at each target at the same time.


Q: Do squads have to deploy together and then move off separately, or do they deploy individually just like they were their own units?

Since each model is its own unit, they don't have to start off in coherency.

Q: How do things like Orders and Exarch powers work, and other "benefits the squad" type rules?

Powers affect only models that stay within 2" of the character granting the upgrade power.

Q: Reserves aren't used in the KT scenario. What about a unit that must start in reserve such as a drop pod?

If a unit must enter via reserves, it deploys normally at the start of the game.

Q: When half the Kill-Team is gone, what if there is no model remaining on the table with a LD value?

Use the "standard" leadership of the army. Space Marines would be an 8, IG and Orks would be a 7, Eldar would be an 8 and so on. (This point is moot as vehicles are not allowed in this tournament.)

Q: What if your last models are fearless?

They still have to take the leadership test. It's not a morale test.

Q: If one of the models has the Stubborn rule, does that affect the roll to determine if you lose?

No, Stubborn only affects Morale tests, and the final roll is a Leadership test.

Q: Since you can split fire, can you assault a different model than one you shot at?

No. You can only assault models that you shot at.


Army Specific Questions:

Necrons: The Phase Out rule is not used.

Tau: If you buy a squad of pathfinders, you do not need to take their transport.

Eldar: The Skyleap Exarch power is not used.

We originally decided to take Troops only, but it was kind of dull and certain armies had major advantages over others. Then we decided to go with no vehicles after a couple rounds of telling games, one player took a Vendetta and no one could touch him. He simply moved away from everything, because he was so high up he had a clear LoS to everything. The best strategy for taking him out was to kill the troopers he had, so he just put half of them inside the Vendetta and that pretty much ended it.

We then made the armor restrictions to nothing with a total armor value of all three sides 33+. I took three dual cannon Vypers and was untouchable. I was putting out 18 S6 shots per turn. I won all my games, the worst damage I took was I lost a weapon.

Finally we settled on no vehicles but with the standard KT FOC. After our testing this proved to be the best.

I'm taking Eldar but I don't want to reveal my list ideas just yet! I've tried out a lot of combinations and I still want to try a few more.

Thursday, August 12, 2010

Review: The Army Painter Spray Black


I picked up a can of this stuff as the quest for a good black primer has been eluding. The GW Black primer is excellent but I was hoping for something a little cheaper. None of the local hardware stores carry black primer (they used to when I was a teenager) and the only place I could find it was at an auto shop, but the stuff was horrendous quality an would simply dust off.

A while back I tried Armory primer and that stuff was terrible. It made my guys look like they were covered in black aphids even when I followed the directions on the can perfectly. I know I'm not the only one who's had a bad experience with that brand which is sad because the price is right.

I decided to give The Army Painter a try. It is an excellent primer. That's really all I have to say. It goes on even and coats very well. It doesn't obscure detail and dries quickly. I was handling it within minutes, flipping the pieces over to coat the other side. Within a minute or two it was dry to the touch and I could move it. Granted, where I live has almost 0% humidity but that's still really fast. With other primers I can wait for hours to be able to even flip it over.

I'm considering switching my white primer brand of choice to the Army Painter. Granted, it's only a couple of dollars cheaper than the GW stuff but I'm loving the quality. Now I really want to try their colored primers. I'm already planning on using their brown for my Skaven.

Monday, August 9, 2010

Frequent Internet Spelling Mistakes

I think I'm going to make this a regular feature. Here's one that's been bugging me. Note the spelling:

This is VoilĂ :


Note: It is very difficult to illustrate "voilĂ ." It's a French expression which means "there it is."

This is a Viola:

It's a musical instrument slightly larger and lower in pitch than a violin.

Listen, you don't even need to include the accent, just please don't mix up your vowels. I'm not trying to be some kind of grammar Nazi, everyone makes typos. I'm trying to correct people who simply don't know the difference.

Sunday, August 8, 2010

I have Selected a Fantasy Army



Don't worry, this blog will not turn into a Fantasy blog. After much consternation, debate and deliberation I have finally selected a Fantasy army. This is the longest I've ever given to this thought process, as in the past I've mostly selected my army on first impressions and impulses. This time I carefully considered the models, the aesthetics, the labor costs, the army lists, and the playstyle. I thought about what I want in an army and which armies had it. So, the army I have selected is...



Skaven. What I want in an army is mobility, warmachines, and magic. True, Skaven don't have cavalry but their basic move is faster than average and they have ways of getting where they need to go. They have crazy warmachines and they have some unique and potent magic effects.

Also, with the new Island of Blood set I should be able to get a pretty sizeable army for a relatively low investment. My best friend plays High Elves so we're planning on swapping our sets so that will give me about 1400 pts for less than $100. I plan on using the Army Painter brown primer, quickshade, and GW foundation paints to get them painted as quickly as possible.

I used to hate the old Skaven models. They were pretty uninteresting and dull but with all the new kits I'm just amazed at how far GW has come. The Screaming Bell and Doomwheel kits are amazing. All the models in the range look fantastic.

So why not Lizardmen? I used to play them, and the Stegadon is a beautiful kit, but I'm concerned with how the army plays in 8th. I think I would have liked them more in 7th, but while I still like them I kind of have a "been there, done that" feeling with them. That won't stop me from picking them up later...

I looked at the other armies and while I'd consider starting up several of them I think it's good for me to play something totally different. I need to move my own cheese, if you would. I've always played leadership reliable armies (Eldar with most everything a 9, Tyranids with widespread Fearless, Lizzies with Cold-Blooded and Wood Elves with high L) so I'm going to have to think differently. I've never had strong warmachines in Fantasy before. Even though the Misfire charts are devastating, I think the carnage they wreak will be worth it.

So my first purchases will be the Army Book of course, then IoB when it comes out, brown primer and quickshade. By the way, have you seen the new IoB miniatures? I haven't seen this on any of the major rumormongering websites, but GW has been putting them out daily for a while. Here they are.

As I said in the beginning, this won't turn into a WHFB blog. 40k is still my main game (though I haven't actually played 8th yet, so that may change). I may start a separate blog for my Skaven, or I may just post pictures here and there.

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