Wednesday, January 12, 2011

Wishlist for 40k 6th Edition

So we're probably a year and a half away from a new edition of Warhammer 40k.  I know it seems a bit early to start wishlisting but I have to do it before all the rumors start kicking around, which I recall the 5th edition rumors starting about a year before it came out.  Besides, political pundits are already discussing who's going to run for president in 2012 (and have been since November of 2008), so I'm not really all that ahead of myself.  I haven't really considered the ramifications of some of these things, that's why I'm putting it out there; to get some ideas on whether these things are good ideas or not.  Don't get me wrong, I'm still enjoying 5th edition but there are a few changes I'd like to see in the upcoming years.  In no particular order:

1.  Bring back the Move stat.  I really don't think a lithe athletic Eldar should move at the same speed as a Necron Warrior.  I think they should keep running the way it is but one of my biggest pet peeves from the 2nd to 3rd edition transition was ditching the M stat.

2.  Shooting at multiple targets.  Vehicles should be able to shoot at multiple targets.  It's always bugged me that a Leman Russ with anti-personel sponsons has to fire the sponsons at the same target as the anti-armor turret.  On that same note, a squad with a heavy weapon shouldn't have to fire its small arms at the same target as the lone heavy weapons specialist.  Give them a -1 to hit or something, but let differently armed models split their fire.  Under the current rules, artillery crewmembers can shoot at a different target, why can no one else do the same?

3.  Transports.  I'm not making any wishlisting here but several Internet personalities have suggested that transports will not be quite as kingly as they are now.  We shall see if they are right.

4.  Vehicles.  Back in the old days there were all kinds of crazy charts for each vehicle and even a clear template that you held over a vehicle and rolled to see which part was affected and stuff like that.  I don't want to see a return to that but I think I'd like to see structure points on certain vehicles, or perhaps a modified damage chart.  I haven't really thought this one through, so it might be a really bad idea.

5.  Building rules.  Nobody uses the rules properly these days.  Some people treat them as impassible, tourneys like the Nova treated them as just LOS blocking objects, you could move freely through them.  There's a reason for that.  A building can really break the game.  With a bastion in the enemy's deployment zone suddenly those Long Fangs are now in an AV 14 transport and can fire at will while you have to crack their transport first.  In 4th edition the buildings had an AV but you could shoot at the occupants, who recieved a 3+ cover save.  Weapons of S8 or more would strike an occupant as well as cause a hit on the building.  Back in 4th, cover saves were a bit harder to come by so this was really good.  A proposed idea would be that you could shoot at the occupants with a -1 to hit penalty, as well as they get a 3+ cover save.  This gives the occupants some benefit so buildings aren't just a fancy terrain piece, but also limits their power.  You should also be able to assault the occupants of buildings, like in Fantasy.

That's all I can think of now.  Let the speculation begin!

Monday, January 10, 2011

Stormvermin with Converted Standard Bearer

I finished this unit up the other day.  I converted the standard bearer to hold the standard from the Island of Blood guy's back.  I just cut out the handle on the old one and replaced it with a matching cut on the new.  It's not perfect but it was quick and I think it looks pretty good.




Look, the drum is a ginger!




I decided not to rust their weapons because I figured Stormvermin would be more likely to take care of them.





Getting these guys to rank up is a challenge.  They've got shields, tails and halberds.  My solution is to use my ersatz Stormvermin to help not take up so much space.  I took the Island of Blood clanrats that have helmets and armor and am painting them up like Stormvermin.  They're considerably smaller and far less detailed but the idea is to intersperse them in a normal Stormvermin unit so they help it rank up.  Plus a Stormvermin box is like $50 and IoB clanrats are cheap.  I'm going to use some plasticard to beef up their spears so they look more like halberds (though in WHFB the aesthetic difference between spears and halberds is not entirely clear).  If anyone raises an issue I'll just say that they're juvenile Stormvermin that are replacing previous casualties.

Wednesday, December 29, 2010

WHFB: Watchtower Rules Query

My most recent game of Fantasy saw us roll the Watchtower scenario.  Now, Skaven have two ways to destroy buildings and I was equipped with both.  On the first turn I rocked the building with Crack's Call, destroying it.  The rulebook fails to provide an answer for what happens if it is destroyed, we assumed that it still counts as the main objective.  However, since it's now a ruin you can have multiple units in it, so it's not as simple to determine the victor.

To resolve this we decided that if one side had the ruin with no enemy units touching it, it would be a win. If there were an enemy unit "contesting" the objective (touching it) we would go to the secondary victory conditions provided in the rulebook which were victory points.

So is this the best way to resolve the problem?

Monday, December 20, 2010

Poisoned Wind Mortar

This was another exercise in speed painting.  Due to having two children, one of them a fussy baby, my painting time is drastically short.  The aforementioned Sanctum Imperialis represents a few weeks of working in bits and pieces.  This one I got done in three days, once again working a few minutes here, a few there.  Skaven are really nice for speed painting because it's easy to get good results quickly.




I'm sort of pleased with the glassy globes, I could have done better if I had put more time into it.  I think I need to make the clouds a bit more irregular, but as is I think it's good for a speed paint job.

Thursday, December 16, 2010

Sanctum Imperialis

Here's the Sanctum Imperialis I built and painted as a commission.  I added a custom third story balcony complete with battle damage.




Thursday, December 9, 2010

Swarmlord WIP

Here's my current Swarmlord.  The arms are magnetic so it can be a regular tyrant if I wish, I customized the tail to make him stand out a bit more and that weird double-tail thing in the codex picture doesn't do it for me.  I'm still not satisfied with the swords, I think they need some detail or more hollowing, I'm not sure which.  I'm open to suggestions on that.




Monday, December 6, 2010

The Mighty Warpfire Thrower

This was something I did to try and paint faster than normal.  All in all I think it took me about two hours.  I could have got it done quicker but I took extra time with the flames as well as weathering the metal.  You can see I attempted some glow effects near the burning rat.



I think I should have mixed some gray with the green for the smoke.  I'll do that on the next one.

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