Wednesday, July 6, 2011

I Cheated On Purpose

One of the guys in our local group, IGJames, is getting ready for the Broadside Bash.  He's got a reputation for being our most hardcore tournament player.  You can hear an interview with him on the Life After The Cover Save podcast (strong language warning).  Anyway, as part of his preparation he's been playing against people with his 1850 tournament list with all kinds of handicaps.  Some of these handicaps include the opponent having extra points or getting to go first.  I challenged him to a game but I would be allowed to cheat.  He knew up front what I was doing and part of the game was him trying to catch me.

That's a cheetah, in case it's not obvious.

The first thing I did was make my list over points.  That's an easy one to get away with in a pickup game, but if the tournament organizers are on top of things it's harder to get away with it in a tournament setting.  For the rest of the game I found it really hard to cheat, but here's what I did.

I was playing Eldar.  I deployed about 16" in, instead of 12".  I fudged my movement with my vehicles, moving them from front to back, or bumping them forward a few inches after I moved them.  As I started taking casualties I would simply "forget" to take morale and pinning tests.  He reminded me on most of them but I got away with a few.  I accidentally forgot to allocate wounds, but he caught me on that one.  It never came up but with my Rangers I was planning on not rolling to wound if I rolled a 6 to hit, and just feign confusion over the rules.  I tried cheating with the dice, picking up failed wounds and calling them successes.  That one is only easy when the opponent isn't watching.  Another guy who didn't know the conditions of our game came up and watched our game which made things more difficult for me.  I still got away with quite a few things, but it didn't make a difference.  Every tank I had was gone by turn three.  My Farseer (with a fudged statline) survived until turn 5 but got destroyed finally in close combat.

From this I learned that it's really easy to get away with minor cheats like dice rolls and statlines in Xenos codices.  Please note I am not justifying cheating.  If you cheat you are a Scumbag Steve as pictured above.  It's very easy to say, "Oh yes, my Farseer is T4 and has base 2 attacks" when you know he doesn't.  Should your opponent question you, just feign ignorance and say you confused him with Eldrad.  Feigning ignorance is easy to get away with but it only works once.

I think where cheating is the most damaging is in a tournament setting.  Sometimes games hinge on a single dice roll, and having that little extra cheating edge can make you win when you shouldn't have.  When prizes are involved, people are more willing to bend the rules in their favor.

So what can you do if you suspect your opponent is cheating?  Do you review every statline and question every special rule?  If you do that you'll slow the game down too much.  What do you do?

In my opinion the best thing to do is be familiar with all codices.  Know what your opponents can and can't do.  Also, don't take your eyes off the table.  If he's rolling dice behind a big LoS blocking piece of terrain, just move over where you can see them.

How else can you deal with cheating in a tournament or a local pickup game?


  1. I've had the good fortune of never encountering a cheater as TO or player at tourneys. In casual play, if I encounter someone who just fudges rolls, or just can't stand to lose, I will finish my game and just make a mental note to never play them again.

  2. For statlines, if you check the GW website, you can print out the summary sheets from the back of all the codeces. I have a collection of these for all the races, and keep this with my rulebook and own army codex, so that I can refer to it when facing races I don't know well. I don't do this to stop cheating particularly, but to know what different units are likely to be capable of, but it helps to check your opponent is calling things straight.


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