Monday, September 19, 2011

Harlequin Shadowseer


Here's a Harlequin Shadowseer that I did on commission.  This one was hard to paint.  There's a lot of detail and the finecast was full of bubbles that I had to fill in.  There's about a bajillion gemstones on it as well as the freehand pattern on the leg.




Monday, September 5, 2011

Warhammer+Minecraft

My incomplete Lustrian Temple
So I've been playing a ton of Minecraft lately.  I would love to try the multiplayer out, to build something huge with a dedicated group.  What I'd like to do is build cool Warhammer Fantasy/40k type things, and perhaps even hold pvp battles in them.

To that end I've been experimenting with running my own server, though I want to wait until 1.8 comes out so I can get the new biomes and such.

If I did start a multiplayer server with the purpose of working together to build something Warhammer related, would there be enough of an interest to do it?

I would intend to keep the server free to join but with donations optional (running a server isn't free).

Monday, August 29, 2011

A Quick Late 'Ard Boyz Report, Nids Take Third

I brought my Nids to 'Ard Boyz this year and though I had to borrow from two different people, I still don't think my list was as tight as I would have liked it. Here's what I took:

Parasite
Doom+Pod
Hive Guard
3xVenomthropes

10 Termagants
Tervigon
10 Termagants
Tervigon
10 Genestealers

3x Spore Mines
3x Spore Mines
30 Gargoyles

Trygon Prime
Tyrannofex
Tyrannofex

Looking back I think I'd rather have another Tervigon and two more Trygons instead of the T-Fex. However, the Gargoyles+Venomthropes is a golden combo. If you string them out right, you can still get the cover save while still moving full distance. The formation looks something like a T.

Anyway, my first game was up against the other Nid player in the store, from whom I borrowed the Venomthropes. He has an all-drop list. He managed to drop a pod of warriors in behind my lines and nearly killed my traitor, but only because he whiffed his rolls pretty bad. I didn't kill his traitor either and got a minor victory.  Had he killed mine I would have taken a minor loss.

The second game was up against Orks. Ed from LATCS was running a Battlewagon army. For some reason he put everything except his Lootas in reserve. That sole fact allowed me to win the game. I advanced with everything and on his turn two realized there's no point in going after his objective as it was only worth one point as opposed to the other quarters which were worth two. Ed's army came in piecemeal but even then I couldn't stop all his battlewagons. I don't think I killed a single one. However, I did slow him down. His Lootas were also on fire, rolling a 3 on their D3 every time and hitting well over 50% of the time each time they shot. They took out my Hive Guard, put 5 wounds on a T-Fex and killed a Tervigon. We only got to turn 4 (two horde armies will do that to you) and I held my objective plus the center one while contesting his.  If he had started on the board there's no way I could have stopped him in time. That netted me a massacre, however if the game had gone on I'm sure I would have lost.

The third game was against Chaos. The game was pretty rough and tumble and I had a hard time killing his vehicles. I may have killed one. I immobilized his Land Raider with a lucky hit from a Broodlord but couldn't finish it off. He killed a lot of my stuff and I got a minor loss.

In the end I took third. I ordered a Ruins of Osgiliath terrain piece as it's a cool piece and could be used in Fantasy or 40k, plus Mordheim.

I learned that I'd rather have the extra Trygons and another Tervigon as my HQ. I also learned that I'm going to need at least two more boxes of Termagants, not to mention at least two boxes more if I get the third Tervigon.

Thursday, August 4, 2011

Painted Lictor


For this guy I did an experiment to speed up my painting.  Instead of mixing each layer of highlight individually, I created batches and bottled them so I can use them again.  Furthermore I reduced my highlighting layers to three for the carapace, skin and claws.  Normally I do about 7 for the carapace, 5 for the claws and 4 for the skin.  Some models get more layers (like my Malanthrope), but to speed things up I wanted to push how few I could do and still get good results.


The carapace isn't as bright as normal, and I may add one more layer back.  I may have to use a slightly different technique as well to make the blend better.

Monday, August 1, 2011

Tyrannofex Conversion

After months and months of sitting on my desk it's finally done.  I picked the Carnifex kit as my prize for Fantasy 'Ard Boyz Prelims and intended to make a Tyrannofex, so I've had it on my desk since April.  I found this conversion very difficult.  The hardest part was the upper carapace.  I used Instant Mold to make the cannons.

Originally I was going to have his claws gouged in the ground like a Biovore for support, but I couldn't bear to cut the claws off at the tip.  I like them too much.











All I have left to do to finish the Tyranid range is the Doom of Malan'Tai and a Tyranid Prime.  If I beat GW to the finish line it will be a sad day, as I am a slow worker and the book has been out for a year and a half.  Next on my workbench though is a Skaven Mordheim warband!

Tuesday, July 19, 2011

Let's Talk Boardgames: Settlers of Catan

Image from www.amazon.com


Settlers for me is like that one band you discovered in high school that no one else had heard of. Then all of a sudden everyone got into it and now they're not cool anymore. I discovered Settlers when my college roommate brought it back from Germany. We played it in German (with none of us speaking German except my roommate) and due to the game's simplicity, had no problems learning and playing.

Then it seemed like EVERYONE knew about Settlers and it started appearing in English. I started to lose interest mostly due to burnout. However, I also consider it to be my first hipster moment. Recently however, I've started to rediscover what it is that makes this game so popular.

Gameplay is simple yet strategically deep. The board is a random set of hexagons, each representing a particular resource. Numbers between 2-12 are assigned to each so the board is different every time you play. The objective is to obtain 10 victory points before anyone else (expansions raise this to 12). You gain points by building settlements, cities and roads. On a roll of a 7, the robber can shut down a tile and steal resources.

Trading resources is an encouraged, and certainly necessary part of the game. Resources can then spent to expand, or upgrade your settlements into cities. You can also purchase development cards which allow you to bump the robber, give you free roads or other improvements.

The rules are very simple. I was able to learn despite all the components being in German. This is a game you can get your non-gamer friends to play. There are three expansions for the game: Seafarers, Cities and Knights, and Traders and Barbarians. Each adds a new level of play. In Seafarers, most of the board is unknown and is revealed as you explore. In Cities and Knights, you must defend Catan against barbarians while improving your cities internally. I have not played Traders and Barbarians, but it allows movement on roads and various other scenarios.

The game supports 4 players, but also has a 5-6 player expansion (you'll need one for each further expansion, so it does get a bit pricey). For your first expansion I'd recommend Cities and Knights. Seafarers is good but Cities and Knights has a lot more depth. Learning this game is much less intimidating than Agricola or Dominion. If you've never played a Euro-style game before, this is a great place to start.

Wednesday, July 6, 2011

I Cheated On Purpose


One of the guys in our local group, IGJames, is getting ready for the Broadside Bash.  He's got a reputation for being our most hardcore tournament player.  You can hear an interview with him on the Life After The Cover Save podcast (strong language warning).  Anyway, as part of his preparation he's been playing against people with his 1850 tournament list with all kinds of handicaps.  Some of these handicaps include the opponent having extra points or getting to go first.  I challenged him to a game but I would be allowed to cheat.  He knew up front what I was doing and part of the game was him trying to catch me.

That's a cheetah, in case it's not obvious.

The first thing I did was make my list over points.  That's an easy one to get away with in a pickup game, but if the tournament organizers are on top of things it's harder to get away with it in a tournament setting.  For the rest of the game I found it really hard to cheat, but here's what I did.

I was playing Eldar.  I deployed about 16" in, instead of 12".  I fudged my movement with my vehicles, moving them from front to back, or bumping them forward a few inches after I moved them.  As I started taking casualties I would simply "forget" to take morale and pinning tests.  He reminded me on most of them but I got away with a few.  I accidentally forgot to allocate wounds, but he caught me on that one.  It never came up but with my Rangers I was planning on not rolling to wound if I rolled a 6 to hit, and just feign confusion over the rules.  I tried cheating with the dice, picking up failed wounds and calling them successes.  That one is only easy when the opponent isn't watching.  Another guy who didn't know the conditions of our game came up and watched our game which made things more difficult for me.  I still got away with quite a few things, but it didn't make a difference.  Every tank I had was gone by turn three.  My Farseer (with a fudged statline) survived until turn 5 but got destroyed finally in close combat.

From this I learned that it's really easy to get away with minor cheats like dice rolls and statlines in Xenos codices.  Please note I am not justifying cheating.  If you cheat you are a Scumbag Steve as pictured above.  It's very easy to say, "Oh yes, my Farseer is T4 and has base 2 attacks" when you know he doesn't.  Should your opponent question you, just feign ignorance and say you confused him with Eldrad.  Feigning ignorance is easy to get away with but it only works once.

I think where cheating is the most damaging is in a tournament setting.  Sometimes games hinge on a single dice roll, and having that little extra cheating edge can make you win when you shouldn't have.  When prizes are involved, people are more willing to bend the rules in their favor.

So what can you do if you suspect your opponent is cheating?  Do you review every statline and question every special rule?  If you do that you'll slow the game down too much.  What do you do?

In my opinion the best thing to do is be familiar with all codices.  Know what your opponents can and can't do.  Also, don't take your eyes off the table.  If he's rolling dice behind a big LoS blocking piece of terrain, just move over where you can see them.

How else can you deal with cheating in a tournament or a local pickup game?

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