Wednesday, December 29, 2010

WHFB: Watchtower Rules Query

My most recent game of Fantasy saw us roll the Watchtower scenario.  Now, Skaven have two ways to destroy buildings and I was equipped with both.  On the first turn I rocked the building with Crack's Call, destroying it.  The rulebook fails to provide an answer for what happens if it is destroyed, we assumed that it still counts as the main objective.  However, since it's now a ruin you can have multiple units in it, so it's not as simple to determine the victor.

To resolve this we decided that if one side had the ruin with no enemy units touching it, it would be a win. If there were an enemy unit "contesting" the objective (touching it) we would go to the secondary victory conditions provided in the rulebook which were victory points.

So is this the best way to resolve the problem?

Monday, December 20, 2010

Poisoned Wind Mortar

This was another exercise in speed painting.  Due to having two children, one of them a fussy baby, my painting time is drastically short.  The aforementioned Sanctum Imperialis represents a few weeks of working in bits and pieces.  This one I got done in three days, once again working a few minutes here, a few there.  Skaven are really nice for speed painting because it's easy to get good results quickly.




I'm sort of pleased with the glassy globes, I could have done better if I had put more time into it.  I think I need to make the clouds a bit more irregular, but as is I think it's good for a speed paint job.

Thursday, December 16, 2010

Sanctum Imperialis

Here's the Sanctum Imperialis I built and painted as a commission.  I added a custom third story balcony complete with battle damage.




Thursday, December 9, 2010

Swarmlord WIP

Here's my current Swarmlord.  The arms are magnetic so it can be a regular tyrant if I wish, I customized the tail to make him stand out a bit more and that weird double-tail thing in the codex picture doesn't do it for me.  I'm still not satisfied with the swords, I think they need some detail or more hollowing, I'm not sure which.  I'm open to suggestions on that.




Monday, December 6, 2010

The Mighty Warpfire Thrower

This was something I did to try and paint faster than normal.  All in all I think it took me about two hours.  I could have got it done quicker but I took extra time with the flames as well as weathering the metal.  You can see I attempted some glow effects near the burning rat.



I think I should have mixed some gray with the green for the smoke.  I'll do that on the next one.

Friday, November 26, 2010

Ezekiel, Dark Angels Librarian

Finished this guy up the other day.  It's a pretty old model but still a goodie.  It's incredibly detailed.



Next time I do a model this detailed I'm going to wash it after priming to help pick out the details.  I did that to the banner and it was very helpful.



Monday, November 22, 2010

Let's Clarify Something (40k FAQ)

There's been a surprising amount of confusion on this issue with the new 40k FAQ.  It comes from this question:


Q: If a transport vehicle is destroyed in the same turn as it moved flat out what happens to any embarked models? (p70) A: They are removed as casualties.

Eldar haters are just a bit too excited about this one.  Allow me to elucidate.

Page 9 of the rulebook defines what a turn is. It reads, "In a complete turn, both players get a player turn, each one divided into Movement, Shooting and Assault phases..."

So that's a player turn. One person's Movement, Shooting and Assault phases.

Then it reads, "Whenever a rule uses the word 'turn', both in this rule book and in the Codexes, it means 'player turn', otherwise it will clearly state 'game turn'."

So if you move flat out in the player turn and crash yourself your passengers are destroyed.

The confusion comes from reading the FAQ without reading the original rules. This rule has always existed.

Here it is on p. 70:

"FAST TRANSPORT VEHICLES

Passengers may not embark onto or disembark from a fast vehicle if it has moved(or is going to move) flat out in that Movement phase."

The key is IN THAT MOVEMENT PHASE. You can't disembark if you move flat out in your own movement phase (not even an emergency disembarkation). Imagine it's my turn. I move flat out. If I try to ram something and wreck myself because I failed to check myself, my passengers are destroyed because they cannot disembark because I moved flat out IN THAT MOVEMENT PHASE.

Continuing my example, let's say I successfully checked myself so I didn't wreck myself. If you shoot at me in your turn, I get a cover save because the rule on page 71 says "...and has moved flat out in its LAST movement phase counts as obscured (cover save of 4+) when fired at."

Now let's say you shoot it down in your turn, I having moved flat out in my previous movement phase. My passengers are not automatically destroyed, because the restriction on disembarking only applies to my movement phase.

I hope that makes sense.  Now they need to FAQ the FAQ.

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