Sunday, September 6, 2009

Planetstrike Terrain Complete!



The above picture is missing two defense guns that I'm almost done with. This project was very simple. I got it done quite quickly, and seeing the sheer square inches of surface to paint, it's surprising.

For the darker one, I primed it black and then drybrushed the green in three layers, each one lighter. This took a lot longer. For the other one, I used a Hunter Green spraypaint from Walmart, then used two layers of hastily applied drybrushed highlights. The gun emplacements were simply primed black, then drybrushed Boltgun Metal, with Chainmail highlights. For the lights, I used a Scab Red with Blood Red highlight. I plan on using 'ardcoat on some of them to make them shiny.



The aquila was pretty easy. It started off green because of the spraypaint, but I went over the whole area in black. I then used Codex Gray to pick it out, with a Skull White overcoat. Finally, I used Chainmail to highlight the rivets.

The defense line was kind of a pain. It's 72" long so I used the same technique as the lighter bastion. The highlight was very sloppy, but it's terrain so I don't hold myself to the higher expectations. The backside got a bit of detail picked out in Boltgun Metal. Finally, I painted all 36 Imperial Aquilas Dwarf Bronze.

Lastly, for the bullet holes, I painted them Boltgun Metal, and then ran a Badab Black wash into them.

On the table right now: I have some scratch built razorwire barricades that I will be posting soon. After that I'm going to start the Ravenwing.

Tuesday, September 1, 2009

Got My Space Hulk!

And thus marks the day that I begin playing Blood Angels. Sort of. I don't plan on buying any models for them until I see where the new codex takes them, but these guys should keep me busy for a while.

The box weighs 9 lbs according to my scale. It's jam packed full of stuff and the plastic feels like it's much higher quality than other sprues. Every square inch is packed with detail. I'm excited to put it all together.

I'll try to get a few games in this weekend and see how they go!

Sunday, August 30, 2009

A Proposed Planetstrike FAQ/Errata (rough draft, feedback needed)

Planetstrike is obviously not intended as a balanced, tournament game. It is intended to be a fun, agreeable narrative style game, with winner and loser not as important as having fun. As such, an official FAQ would not be expected from GW (well, when are they ever). That doesn't mean the book doesn't need it, so here are my proposed revisions. This isn't how I play it, but these are just suggestions. I would appreciate feedback on this post so I can tweak the list and maybe make it official for my group.

Terrain:

Comms Relay: Counts as an artillery piece. Can be targeted separately unless it is part of an intact building, in which case a "Weapon Destroyed" result can take it out. Models don't have to be on the roof to use it.

Bastion Turret Weapons: Use a BS of 2 as normal, but if a occupying model is on the roof he may use his own BS instead (and may fire at a separate target).

Stratagems:

Crash and Burn: If a Hit is rolled, use the arrow to show what direction it scatters but it will only scatter D6 inches (I feel that since you get 4 templates, they ought to be a bit more unpredictable).

Laserburn: The affected area is treated as Dangerous terrain afterwards (it's a friggin' lava scar).

Meteor Strike: Count it as a D weapon from Apocalypse (at 4 Stratagem points, it ought to be a bit more beefy).

Teleport Barrage: I don't like this stratagem. It is far too powerful. It should either cost more points or have a different effect. It makes it so a defender can't put any valuable units in a bunker. No terminators, independent characters, nothing as they don't just take a wound, they are removed from the game. It punishes small, elite armies like Eldar and Marines, while IG and Orks will laugh it off. It seems to me a cheap way to kill off very expensive models. I am not sure how to fix this one.

Imagine this- I have one bunker with 5 Dark Reapers plus Maugan Ra. If hit with the Teleport Barrage I would likely lose all but one or two reapers which would be several hundred points down. Another bunker has 20 Ork boyz. They would only lose about 3 guys, which is like 21 points or whatever. It's just so imbalanced I think it needs to be removed.

Edit: I thought of a way to fix it, simply state the models on the roof are not affected.

Other: Chaos Daemons may use the Blasphemous Broadcast, Euclidean Mindphase and Hellish Cacophony stratagems (since they don't get their own, I figured these fit in their theme, plus they all sound like titles to H.P. Lovecraft stories).

Chaos Daemons: Of course they can assault the turn they come in. For their deployment, don't use the rules in the codex, instead follow the Planetstrike reserves chart. I'd like a Daemons player to chime in on this one, especially on the normal deployment/reserves issue.

Like I said, I'd like some feedback on this, especially from Daemon players and those with a hefty amount of Planetstrike experience, as this is just a rough draft.

Tuesday, August 25, 2009

Tyranids 2010: Final Wishlisting

Here are the final biomorphs and weapons that need fixing for the Tyranid codex, and a couple of beasties I'd like to see. Though according to the latest rumors, there's 4 new creatures added. I guess it's already set in stone, but a guy can wish, can't he?

Bio-Plasma: I'd like it to use the flamer template with the strength dependent on several factors. If a unit uses it, the strength should be determined by the number of bugs in the unit, with every 4 granting one flamer template at S4. For MCs, the strength should depend on the creature's strength.

Thornback: Should probably grant the 'fex Furious Charge.

Symbiote Rippers: It never was that useful, but what if now it caused the model to be immune to "No Retreat" extra wounds? Fluffwise, the rippers would swarm and absorb blows intended for the leader-beasts.

Spore Cysts: I have taken this downgrade three times, in the hopes that it would reveal some great truth about life, the universe and everything; yet two of those 3 times, it killed my carnifex. The other time it created a vast wall of mines that prevented my opponent from claiming an objective, as he had to slow down his advance to deal with the mines. This is a fun choice, but it needs to get fixed as its use is pure luck.

Venom Cannon: I don't see why it should only inflict glancing hits. You can only take 3 of these at S10 in an army anyway, and the best BS they can get is 3. It would solve a lot of ranged attack problems.

Fleet: Tyranids used to be special because almost everything had fleet, now everyone can run so it's not a big deal. Gaunts don't need to fleet as they generally don't need to assault. Perhaps Tyranids should roll 2d6 for fleet/run and keep the highest.

Warp Field: Needs to be moved to at least a 5+ save. 6+ is just laughable.

New Creatures: I can think of two (besides a big artillery beast, but I already talked about that). One should be a transport type organism. Make it a fast moving MC with good armor and wounds, with the ability to carry a small brood. This will give us scoring MCs (if they are carrying troops), which would shift a lot of playstyles. The second is some kind of Brood Mother. This MC pumps out reinforcements like rippers and gaunts. Now that would be awesome.

So this ends my Tyranid wishlist section. In the next couple of months we'll probably start so see some rumors take shape, let's hope for the best!

Thursday, August 20, 2009

Tyranid Wishlisting: Heavy Support Edition

It's that time again! Here's what I feel needs some help in the Tyranid Heavy Support section.

Biovore: Ok, this guy needs help. A lot of people don't like the model. I don't mind the model, but the rules need work. Of course, by fixing Spore Mines, Biovores will become fixed automatically. Give them the large blast template (at least for frag mines) or make them cheaper. Perhaps Biovores should fire D3 mines per turn.

Zoanthrope: I like the model but he really needs to be plastic. It is so top heavy it is impossible to place on a hill. As for the rules, he's one of our best tank hunting options...if you can pass a psychic test, roll to hit, then penetrate the armor and hope they aren't obscured. My terrible Mathhammers suggests that you only have a 44% chance of penetrating AV 10. With a S10 weapon. It gets worse when you consider AV 14- a 22% chance to glance/penetrate. Their fix is simple- remove the roll to hit for that psychic power. Furthermore, they need a better invulnerable save. 6+ is laughable.

Carnifex: I don't think the 'fex needs any fixing. All the 'fex needs is for some of the biomorphs to be fixed and he's good to go. I love how you can customize a Carnifex any way you want. I hope that stays.

What Heavy Support needs: I really really really would love to see a plastic Trygon, but based on the rumors I picked up it's probably not happening. Instead, I'd love to see a massive piece of living artillery, such as the old Epic or Armorcast Dactylis or Exocrine. All the 'nids need in the way of shooting is reliable anti-tank, and either of those can provide it.

Tuesday, August 18, 2009

So It Looks Like I'm Going To Have To Play Blood Angels

As I said earlier, I went ahead and ordered Space Hulk. I really look forward to it now, seeing the new sculpts and the paint jobs look fantastic. I especially love how the Terminators have plenty of battle damage. Showing the sprues allayed my fears that the minis would be the flexible plastic ones like Descent. Also from what I heard, the minis are indeed 40k size, so with some magnetic bases looks like I have a new army started.

I have been thinking for about a year now, which chapter should I start? I was thinking about either Blood Angels, Space Wolves, or Iron Hands. I was also considering doing a pre-heresy Traitor legion (and I may still do it later), but it looks like my mind has been made up for me. I have the feeling we'll be seeing lots of Blood Angels players in the next year...

Monday, August 17, 2009

How to Paint the Blastscape

I will admit, when I opened the bag I was pretty disappointed with what I saw. I was impressed with the size of the pieces, but not the quality of the detail. However, unlike most of the ululating masses of internet complainers, I decided to paint mine and see what I could do with it, refraining from final judgment until I saw how it looked painted. I found it to be probably the most boring, easy thing I've ever painted (except the lava, that was a lot of fun). Once finished, I was rather pleased with the results.

I'll discuss specific pieces later, but here is the basic procedure for the rocks and earth. To begin, I trimmed off the surrounding flash and primed the pieces black. I then coated the earth parts with a dark brown (approximately a burnt umber), and the rocks with a dark gray. Next, I gave everything a nice thick wash of Badab Black. After that dried, I drybrushed a lighter brown and a lighter gray, finally drybrushing highlighted areas with an even lighter brown and a light gray.

My aim with this color scheme was to make something dark so it could go with any tabletop theme, without it being too dark. Thus, I began with the dark and built it up slowly.

For the crashed space ship parts, I painted all the metals Boltgun Metal, and did the Badab Black wash on them. I then picked out areas in Chainmail (for damage and highlights) and Dwarf Bronze (details). These were very easy to do.


For the meteors, the area is decreed dangerous terrain afterward, so I figured I'd give a reason for it. I made the meteors look glowing by painting them red, then highlighting with progressively darker colors, in a backwards approach. I then used slight glowing effects on the surrounding rocks to show their radiating heat.


Finally, the Laserburn. This was a lot of fun. I slowly built up to white on the lava, painting the cracks in the lava with a very light yellow. I may possibly put some 'ardcoat on the bubbles to further their shininess. Finally, I used a red to make the sides of the slope appear to be glowing.

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