Monday, July 5, 2010

Finally Got To Look At the Fantasy Rulebook

I got a chance the other day to have a good look at my store's preview copy of the new WHFB rulebook. I didn't get to read the whole thing but I read the movement and magic rules in depth. I have to say, I really like what I saw.

I especially liked the Magic phase. It seems so unpredictably fun. I also like the random charge distance. While some despise it, there's more of an opportunity for risk-taking. Of course I haven't played Fantasy since 5th edition or so, but from what I remember it looks so much better.

I'm now thinking about playing Tomb Kings. I will have to wait though until the new army book comes out and see what happens to them. I want to play something totally different than what I normally play. Wood Elves are pretty much Eldar, except they run around and try and pew pew enemies to death with S3. Lizardmen have some of the best models in the range, but I used to play them so I kind of have that "been there, done that" feeling. Not to mention, they seem like the fantasy equivalent to Tyranids.

Let me explain that. Both have reptilian features (why does everyone call Nids bugs? They look more reptilian to me), both have cheap expendable foot troops (skinks and termagants), hard-hitting midrange creatures (warriors, saurus, kroxigors), flying things, and bone-breaking monstrous creatures. Both tend to ignore leadership (synapse and coldblooded).

Of course, dinosaurs riding dinosaurs is still awesome. I'm looking at Tomb Kings because I want to do something totally different to anything else I've ever played. Plus they'd be easy to paint. I would just have to use an Army Painter bone primer, pick out the details, and then wash it in quickshade. What it really comes down to though, is if they get some new models. The VC skeletons look much better than the TK ones, and I hope they fix that.

I still have time to think about it, I'd appreciate anyone who's big into Fantasy to give me some advice.

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